Springer Nature
Tip: open this page in your browser (··· menu → Open in browser) so the shop remembers you came from buono.
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: • Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra • Geometric transforms • Interpolation • Curves and surfaces • Analytic…
The cheapest new copy of Mathematics for Computer Graphics is £64.99 at Springer Nature Link Shop.
Cheap books UK · Libri usati economici (Italia) · Livres pas chers (France) · Gebrauchte Bücher günstig (Deutschland) · Cheap books Europe
Some links here are affiliate links: if you buy, buono may earn a commission. It never changes the price you pay.